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Thursday, February 26, 2009

Updated Animation Portfolio

I've updated my 3D animation portfolio with more clips, including ones from The Force Unleashed that did not make the reel cut. I also finally took down the old student reel thats been sitting there for three years, I still may yet put it as an easter egg else where on the site.

Tuesday, February 17, 2009

A lesson in physical animation

If you want a lesson in really strong (amazing) physical animation, check out the latest trailer for God of War III. I spent about 45 minutes just frame by framing the whole thing back and forth, really watching the spacing, posing, and timing on it. Needless to say its pretty epic. Though when you take away the fancy camera and visuals, and just watch Kratos, it's a really really great lesson in animation foundations. While it looks really complicated (well it is complicated) when you start to break down every move he does individually, how many frames he does it in, and the space he covers, it's surprisingly deceptively simple and inspiring. I'll be definitely be going back to this video for inspiration, you should too.

Monday, February 16, 2009

Zombieville USA

So continuing on the iPhone theme of the last post, I give you zombies. Well, I don't give them personally, but the app store for the iPhone/iPod does! While cruising toucharcade.com last night, I came upon ZombievillUSA.com, a side scrolling redneck, zombie, apocolyspe, survival shooter. Frankly it has production values as good and if not better than some of the big developers out there. Not to mention it's fun, gory, has tons of weapns, and perfect for short attention span gaming. And did I mention it has zombies? For $2.99 its well worth picking up. Just another example of how apple and the iPhone are changing the face of mobile software developement.


Also check out this kotaku article on the creator of iShoot, made $600,000 bucks of his game so far.

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